In their debrief of the December 2024 London workshop on metamerism hosted by Charles Poynton, the IMAGO Technical Committee shared a list of "potential solutions that were floated around the room." Among them was this definitive directive: “Stop chasing full Rec 2020 coverage as a physical target. Rec 2020 was established as a container format... Continue Reading →
Uncompromising HDR
https://youtu.be/e1S3isxKWqI Canadian studio Red Barrels’ The Outlast Trials hits all the hallmarks of elite-tier HDR game design: a low APL, inky blacks, strong contrast, deep shadows, and carefully targeted, “high-octane” highlights. The game reminds us that HDR-strength highlights aren’t only about muzzle flashes and explosions. They’re found everywhere, reflecting off mundane materials like sheet metal,... Continue Reading →
Don’t Outsource Your Critical Judgement
During a livestream, Cullen Kelly takes a question from the chat: Why aren't more YouTubers, especially colorists, not [sic] making their videos in HDR? The first thing Kelly does is recommend listening to Steve Yedlin’s anti-HDR rant. Since associating with Yedlin, Kelly parrots his colleague’s talking points—even sharing what he thinks are profound insights that... Continue Reading →
Charles Poynton on HDR, BT.1886, BT.2020
BT.1886 Color Space Conflation The Standard: ITU-R BT.1886 defines only a reference Electro-Optical Transfer Function (EOTF). No white point. No color primaries. The Claim: Despite this, Charles Poynton states: “BT.1886 already has primaries, D65, and [an] EOTF,” making it a full “DISPLAY colorspace.” Charles Poynton | LinkedIn comment, Aug. 2025 The definition: As defined by... Continue Reading →
Perceptual Literacy Is Essential
I'm kicking off a new series today, starting with a quote from the President of the Colorist Society International: "How cool would it be to have an SDR story or narrative that suddenly kicks into HDR for some reason that is related to the text. Imagine a modern day version of The Wizard of Oz.... Continue Reading →