Kelly’s HDR Flip-Flop

Prior to coming in contact with HDR-loathing Steve Yedlin, Cullen Kelly used to be a leading vocal proponent of HDR imaging, Since aligning with Yedlin, he’s done an about-face. Before Yedlin HDR represented a seismic shift in how we approach imaging. It was a new language: “the move to HDR is as significant as any... Continue Reading →

Charles Poynton: “HDR Is SDR”

I’ve documented time and again how Charles Poynton is willing to embellish the truth to push his narrative, and this time is no different. During an episode of the Color Mentor podcast [1], Charles Poynton insists that cinema audiences can’t handle BT.2020 colors; that there’s an industry trend of "bigger, brighter, and more colorful" driven... Continue Reading →

Charles Poynton: BT.2020 Historical Revisionism 

Charles Poynton has repeatedly stated that Dr. Kenichiro Masaoka - the developer of BT.2020 - intended the wide color gamut standard solely as a container, not as a mastering color space. The evidence shows otherwise. Masaoka’s correspondence, published papers and presentations show that BT.2020 was engineered as a forward-looking mastering color space, contingent on emerging... Continue Reading →

PQ ST 2084 Is Not Log

In Debunking “HDR”, Steve Yedlin says, “it doesn't matter what the curve shape is as long as you know what the curve shape is.” Yet he has no idea what PQ is, who developed it, or why.  He mislabels PQ as logarithmic: “And by the way the shape of this curve this logarithmic curve used... Continue Reading →

PQ ≠ HDR10 ≠ BT.2100

Yesterday I looked at the SDR section of Practical HDR and Wide Color Techniques in Gran Turismo SPORT [1] and pointed out several instances where color gamut, OETFs/EOTFs, and standards were conflated. The HDR section of the presentation exhibits a similar pattern, this time treating HDR formats, transfer functions, and complete television-system recommendations as though... Continue Reading →

Shocker: 92% of the Most Impactful HDR Console Games Require Little or No Adjustment

https://youtu.be/zX8NlRLZ2_0?si=yTtm-cFMH7ftzU4e That’s right! Provided (a) you’ve got a calibrated 1000-nit HDR display, (b) you’ve spent all of 30 seconds performing console-level HDR calibration and (c) you game in a controlled viewing environment, dialing in the picture of the very best HDR games could not be simpler. Half of the games listed are virtually plug-and-play. Findings... Continue Reading →

HDR Is Simultaneous, Not Segregated

Timothy Lottes's attempt to rebrand black-level improvements as "contrast feel" while reducing HDR to a one-dimensional "peak white feel" reveals a fundamental misunderstanding of the technology and its perceptual basis. He splits HDR into two sides, when in reality, HDR is defined as the expansion of both ends of the spectrum simultaneously. Contrast vs. Black... Continue Reading →

You Can’t Invert Starry Night (ACES 2.0)

ACES 2.0’s goal of “invertibility” to make HDR match SDR is philosophically flawed. It leads to compromised image quality and enables a workflow where creatives avoid engaging with HDR.  Invertibility In 2024, the ACES Project Co-chair announced a breakthrough—ACES 2.0 was finally “invertible”: “the number one item that we collected during our 'listening tour' was... Continue Reading →

Tribalism & The Reactionary Mindset

“Yedlin doesn't seem interested in anything beyond the SDR standard. Which is fine, it's his choice, but his presentation is extremely biased in favor of his preference, often omitting or bending the facts to serve his arguments. This is, functionally, a TED Talk masquerading as a SIGGRAPH presentation, if he wants to walk the walk... Continue Reading →

Timothy Lottes Anti-HDR Rant

On December 19, Timothy Lottes responded [1] to a Wccftech article [2] profiling graphics programmer Filippo Tarpini with a series of highly misleading claims about HDR. We break it down. CLAIM: “The room environment is the primary thing that determines what the screen looks like.” FACT CHECK: Largely true. You need both a capable HDR... Continue Reading →

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