HLG For Social Media Using MacBook Pro With Apple Silicon: DaVinci Resolve Studio 19 Settings

https://youtu.be/VoTrassfzzs The following are our preferred project settings for delivering HLG HDR to YouTube. 1. Display HDR Video (P3-ST2084) 2. Preferences. Decode Options. Decode H.264/H.265 using hardware acceleration. 3. Preferences. Use 10-bit precision in viewers if available. Use Mac display color profiles for viewers. 4. Color Management settings. Color science may be DaVinci YRGB (for... Continue Reading →

Dolby Vision Profile 8.4 Update

First of all, color management. We'd stick with one of Dolby Professional's recommendations: DaVinci YRGB Color Managed (auto) Color Processing Mode - HDR. Output Color Space - HDR HLG.  DaVinci YRGB Color Managed (auto unchecked) Color Processing Mode - HDR Rec.2020 HLG. Output Color Space - Rec.2020/Rec.2100 HLG "For the Color Management setting, there are... Continue Reading →

Gamut Rings OFX Plugin For DaVinci Resolve Available For Purchase

https://youtu.be/QHl7FcWa-ng?si=1U8CfuFauNL-jP9T A game-changing innovation in HDR visualization. Discover the revolutionary tool, first presented at IBC 2023. Good news & bad news. First, the good news: Florian Friedrich teamed up with Dr. Kenichiro Masaoka, the inventor of gamut rings, to develop a standalone OFX plugin for DaVinci Resolve, which comes bundled together with the InnoPQ HDRmaster... Continue Reading →

DaVinci Resolve 18.6 Audio Update

DaVinci Resolve 18.6 adds support for target audio loudness standards by Disney and YouTube with target audio loudness standards on renders: This new feature makes it easy to create renders that comply with specific loudness standards, such as those used for broadcast and streaming. These standards control loudness with a new meter effect, render settings,... Continue Reading →

Graeme Nattress on Highlight Roll-Off

Graeme Nattress was kind enough to answer some questions we had about highlight roll-off in RED's Output Transform LUT. According to the Red.com website, ‘very soft’ highlight roll-off compresses highlights the least, while 'hard' compresses highlights the most. But 'very soft' makes HDR footage resemble SDR and ‘hard’ allows highlights to sparkle. So, what exactly... Continue Reading →

RCM IPP2 Still Broken

We still can't recommend using a Resolve Color Managed workflow with RED's IPP2 output DRT because it causes lifted blacks that can be seen in the title cards that precede and follow videos made in this manner. This doesn't happen when using RED's output transform LUT in a node-based color managed workflow, which is what... Continue Reading →

Making Curves for ETTR Footage

So, we've exposed to the right in order to reduce noise in the image; we've chosen the logarithmic color space of the hero camera as our working color space; and our timeline luminance matches the output color space. How are we to normalize the footage to prepare it for grading? There are a number of... Continue Reading →

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