A Few More Changes to Komodo Post Workflow

We've made a few more changes to the RED Komodo post-workflow, including adding Rec.2020 ST2084 (P3-D65 Limited) for those working with a display calibrated to P3-D65, such as the MBP (2021). From the DaVinci Resolve user manual: Gamut Limiter Lets you limit the gamut to a specified standard. Useful in situations where the delivery color... Continue Reading →

RED Komodo Grade Reveal

The clip incorporates many of the techniques discussed in our Monster guide - the most comprehensive and up-to-date free resource on the Internet for HDR10 workflows in DaVinci Resolve Studio 18 that shows how to use false color to nail exposure every time; how to use HSL to selectively target problematic areas for the best... Continue Reading →

Easiest Way to Fix Skin Tones in DaVinci Resolve

We’ve squandered years watching useless YouTube tutorials on balancing shots and correcting skin tones, futzing around with the color wheels, power masks and hue versus hue, but it's always taken forever, we were always guessing and we were never completely satisfied with the results. So here's what we’re doing now - it's completely predictable, repeatable... Continue Reading →

Noise Reduction in DaVinci Resolve

De-noising is unquestionably high on the list of operations we like the least when it comes to post-production. For one thing, it's extremely taxing on computers, which is why we disable the noise reduction node until we're ready to render the entire project. For another, used incorrectly, it can introduce unwanted artifacts and destroy important... Continue Reading →

Increase Saturation Like a Pro

Ever notice how increasing the saturation of your footage just makes it look more video-ish? Instead of using the saturation knob to increase saturation, how about trying out this method instead: 1. Add a node, right click > Color Space > HSV. 2. Right click again, > Channels > Channel 1 (uncheck). Right click again... Continue Reading →

Create Textural Depth with Depth Map

Grain is one of the key components of the film look but few things are more distracting than seeing clumps of film grain dancing around on the talent's face. One solution is to use the HSL qualifier to isolate skin tones and use the keyer to de-emphasize the grain. An even easier way is to... Continue Reading →

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