Sony Color Management Updates

Here are the revised settings for Sony S-Gamut3.Cine/S-Log3 and ProRes 4444 XQ Rec.2100 ST2084 (from ProRes RAW), the chief difference being no more input or output DRT. Only restrict output color space to P3-D65 if the mastering display is calibrated to P3. Set 'HDR mastering is for' according to the capabilities of the mastering display.

We Need Your Feedback!

The job of color management is to take what the camera saw and transform it into what the display can show. That's Cullen Kelly's definition of color management. And when we perform what is one of the most basic types of color management - simply placing a single CST at the very end of our... Continue Reading →

Scene Referred vs. Display Referred Part II

What's the difference between scene-referred and display-referred grading? Stefan Ringelschwandtner, on his website Mononodes, explains it very clearly with simple diagrams. He writes: "The easiest scene referred workflow is to transform the image from LOG to Rec709 color space at the very end of your node tree – e.g. Timeline level. And do the grading... Continue Reading →

Scene Referred or Display Referred?

We're in the middle of comparing REDWideGamutRGB/Log3G10 and Rec.2020 ST2084 as the timeline color space. There's definitely a difference between how the two feel, we're just trying to decide which we prefer. Which one do you like working with?


A comparison of three popular workflows in DaVinci Resolve: ACES, RCM/DaVinci Wide Gamut Intermediate and RED IPP2. We see a lot of unusual color/contrast in YouTube videos comparing the RED Komodo to other cameras, and one of the contributors to this is improper color management. In DaVinci Resolve, it's preferable to (1) maintain an end-to-end... Continue Reading →

DaVinci Wide Gamut Or Native Color Space?

When it comes to post-processing, using the fewest number of transforms and working at the highest available bit depth in a native color space greater than the display color space are key to preserving the greatest image quality. So, should you be changing your timeline color space to DaVinci Wide Gamut Intermediate or not? To... Continue Reading →

A Few More Changes to Komodo Post Workflow

We've made a few more changes to the RED Komodo post-workflow, including adding Rec.2020 ST2084 (P3-D65 Limited) for those working with a display calibrated to P3-D65, such as the MBP (2021). From the DaVinci Resolve user manual: Gamut Limiter Lets you limit the gamut to a specified standard. Useful in situations where the delivery color... Continue Reading →

RED Komodo Grade Reveal

The clip incorporates many of the techniques discussed in our Monster guide - the most comprehensive and up-to-date free resource on the Internet for HDR10 workflows in DaVinci Resolve Studio 18 that shows how to use false color to nail exposure every time; how to use HSL to selectively target problematic areas for the best... Continue Reading →

Easiest Way to Fix Skin Tones in DaVinci Resolve

We’ve squandered years watching useless YouTube tutorials on balancing shots and correcting skin tones, futzing around with the color wheels, power masks and hue versus hue, but it's always taken forever, we were always guessing and we were never completely satisfied with the results. So here's what we’re doing now - it's completely predictable, repeatable... Continue Reading →

Noise Reduction in DaVinci Resolve

De-noising is unquestionably high on the list of operations we like the least when it comes to post-production. For one thing, it's extremely taxing on computers, which is why we disable the noise reduction node until we're ready to render the entire project. For another, used incorrectly, it can introduce unwanted artifacts and destroy important... Continue Reading →

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