RED's website has a collection of 25 free creative LUTs developed by Phil Holland and Eric Weidt (Mindhunter) that contain no conversion of color space or linearity, meaning that they can be used in both SDR and HDR workflows. The LUTs may be copied to a CFast card and imported into the Komodo or imported... Continue Reading →
Depth Map in DaVinci Resolve Studio 18
A few days ago, over at our facebook group, I had some pretty harsh criticism for a DP teaching a painfully obvious way to use power windows in DaVinci Resolve to create a halo effect around the subject's head in order to make them stand out. A better way - particularly if you've got a... Continue Reading →
Create Textural Depth with Depth Map
Grain is one of the key components of the film look but few things are more distracting than seeing clumps of film grain dancing around on the talent's face. One solution is to use the HSL qualifier to isolate skin tones and use the keyer to de-emphasize the grain. An even easier way is to... Continue Reading →
DaVinci Resolve Studio 18 Depth Map Comparison
We applied the depth map, then went ahead and added some blur.