https://youtu.be/UGMp4Yol5gI “The next setting what we have is the Brightness setting, responsible for the overall brightness in the game. The standard factory setting is 25 and I found this actually a very good value to start with. I wouldn't increase or decrease this value too much because either you get Black Level crush or you... Continue Reading →
How to Kill a Game
Excessive bloom and volumetric fog are the bane of good visual design. Exhibit A GAJA Atef, Game Designer | LinkedIn The execution is a crime scene. The bloom just butchers it for me—it’s over-cranked, making the geometry look deformed. Wood is rough but the PBR looks unnaturally smooth. Real wood doesn’t glow like that. Adding... Continue Reading →
Shocker: 85% of the Most Impactful HDR Console Games Require Little or No Adjustment
https://youtu.be/S-7Cw5jeQnM?is=DbYMNFUGZ58-rnxz That’s right! Provided (a) you’ve got a calibrated 1000-nit HDR display, (b) you’ve spent all of 30 seconds performing console-level HDR calibration and (c) you game in a controlled viewing environment, dialing in the picture of the very best HDR games could not be simpler. Half of the games listed are virtually plug-and-play. Findings... Continue Reading →