How to Kill a Game

Excessive bloom and volumetric fog are the bane of good visual design.  Exhibit A GAJA Atef, Game Designer | LinkedIn The execution is a crime scene. The bloom just butchers it for me—it’s over-cranked, making the geometry look deformed. Wood is rough but the PBR looks unnaturally smooth. Real wood doesn’t glow like that. Adding... Continue Reading →

Shocker: 85% of the Most Impactful HDR Console Games Require Little or No Adjustment

https://youtu.be/S-7Cw5jeQnM?is=DbYMNFUGZ58-rnxz That’s right! Provided (a) you’ve got a calibrated 1000-nit HDR display, (b) you’ve spent all of 30 seconds performing console-level HDR calibration and (c) you game in a controlled viewing environment, dialing in the picture of the very best HDR games could not be simpler. Half of the games listed are virtually plug-and-play. Findings... Continue Reading →

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