Cullen Kelly is BaseLight Curious

Cullen Kelly’s interested in the texture tools available in BaseLight and HDR4EU thinks you should be, too!

“Here’s what I would say [about] texture: I feel like I’ve talked about BaseLight a couple times today. I’ll just go ahead and leak to you guys – I am BaseLight curious. I’m a big fan of the BaseLight platform and you may see some more BaseLight coming into play here on the channel and you can bet that it’s going to find its way into the client-facing side of my color grading business as well. There’s a lot of interesting tools in BaseLight, one of which, high on the list for me, is the tools that allow you to manipulate the texture of an image because they just feel good to me. Today, as a Resolve user, texture is something that I work with on a very limited basis simply because, as an artist, I don’t feel that I have tools that give me results that I like. So forget… it’s not even something that I’m putting in front of my clients and they’re going, ‘Uh no, I don’t want that, get rid of it.’ It’s something, for the most part, the texture tools available to me in Resolve, I generally shy away from because I don’t love what they do. Kind of on paper they work, and they do the tasks that they’re assigned to do, but the feeling of the result of something like mid-tone detail or texture pop… I don’t love the feeling of those manipulations, so I generally will shy away from them. If I had a better tool I would think about texture more and use it more.”

HDR4EU writes,

“The higher frequencies available make HDR very sharp, so the visible differences are spatial and textural. For instance, edges that appear too sharp in HDR can be visually diffused with a variety of newly developed tools for texture modification. At present this is a creative decision by the colourist, looking at the image with the director and cinematographer. But research is being carried out to include the spatial and temporal aspects in the colour management framework.”

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