Timothy Lottes claims that the HDR Mode of the ASUS PG27AQWP-W gaming monitor “has effectively no perceptual impact” owing to a peak luminance limited to a few percent window [1]. Lottes provides no perceptual rationale to support his claim.
FACTS:
- Real HDR highlights are tiny. LG Display found that 90% of peak highlights in real content occupy less than 0.2% of the screen [2]. This monitor hits 1,219 nits at 1%, 915 nits at 4% and 740 nits at 9% [3]. That’s where HDR lives—not in full-screen brightness.
- HDR content rarely has high average brightness. A study of 41 Warner Bros. HDR movies (83 hours) found 98.6% of frames averaged under 170 nits – well within the monitor’s capability [4].
- Viewers find high average brightness uncomfortable. NHK: comfortable = average luminance below 25% of peak. BBC: 25% of viewers called 268‑363 nits “uncomfortably bright [5].” The monitor’s 338 nits full‑field is already pushing comfort limits.
- HDR = contrast + peak luminance, not just peak. As Chen et al. (SIGGRAPH 2025) put it: “HDR is commonly defined by contrast and peak luminance [6].” Lottes ignores contrast entirely.
Bottom line: Lottes offers no perceptual evidence. He simply looks at TFTCentral measurements and declares HDR meaningless.
Anders Ballestad (co-author, SMPTE 2018 Warner Bros. HDR study) put it this way:
“I tend to think of BRIGHTNESS as the total amount of photons hitting you at any given time and is typically governed by the ambient room dynamics; on the other hand, I see HDR as the simultaneous experience of bright and dark features (highlights and shadows) SIMULTANEOUSLY.”
- Timothy Lottes, “Christmas in VDR”, Neokineogfx YouTube channel (Dec. 26, 2025)
- “Evaluation of High Dynamic Range TVs using Actual HDR Content”. Sungjin Kim, Yongmin Park, Dongwoo Kang, Jongjin Park, Jangjin Yoo, Jonguk Bae and Sooyoung Yoon. LG Display Co. © 2018, Society for Imaging Science and Technology.
- Leo Bien Durana, “ASUS ROG Swift OLED PG27AQWP-W Monitor Review”, TechPorn. (Dec. 31, 2025).
- “Predicting HDR Cinema Requirements from HDR Home Master Statistics”, By Ronan Boitard, Michael Smith, Michael Zink, Gerwin Damberg, and Anders Ballestad. Presented at the SMPTE 2018 Annual Technical Conference & Exhibition, Los Angeles, CA, 22–25 October 2018.
- ITU-R BT.2408-7 (09/2023). Clauses 4.1, 4.2.
- Kenneth Chen, Nathan Matsuda, Jon McElvain, Yang Zhao, Thomas Wan, Qi Sun, Alexandre Chapiro. 2025. “What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays”. In SIGGRAPH ‘25: Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, New York, NY, USA.