James Cameron: 48 FPS Only Works in 3D

“As cinematographers we have to manage every aspect of motion imaging amid continuous advances in imaging technologies such as greater resolution, and high dynamic range. But these imaging technologies are affected by the way they are rendered via the camera frame rate combined with movement of the camera [such as panning and, tracking], along with choreographed movement of actors, and all of which impacts the creative look of the images on screen. For example, the latest high resolution, high dynamic range, large screen displays for both next generation cinema and television using higher luminance levels tend to enhance judder and reduce motion blur depending on camera frames per second, lens focal length, panning and/or tracking speed. The TrueCut Motion technology from Pixelworks is a timely and much needed solution to help bring consistency to presentation across different screens, and therefore provides more creative options for using motion to finesse the creative look.”

Curtis Clark, Chairman, ASC Motion Imaging Technology Council

James Cameron, an early proponent of high frame rate, began to backpedal a few years ago, saying that the sequel to Avatar would use HFR sparingly, and during an interview he granted recently, the director claimed that 48 FPS was strictly a solution to particular problems encountered in 3D and would most certainly not work in traditional 2D film. A stance that is not a little baffling, given that only a few months ago, his collaborator Pixelworks shared an HDR video on YouTube demonstrating just how effective TrueCut Motion is at fine tuning the motion blur and judder of 2D video captured at 48 FPS to create a more cinematic look. We reached out to Pixelworks for comment but received no response.

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