For HDR projects, steer clear of recording XAVC S-I 4:2:2 internal if at all possible. Art Adams explains:
“The Y’CbCr encoding model is popular because it conceals subsampling artifacts vastly better than does RGB encoding. Sadly, while Y’CbCr works well in Rec 709, it doesn’t work very well for HDR. Because the Y’CbCr values are created from RGB values that have been gamma corrected, the luma and chroma values are not perfectly separate: subsampling causes minor shifts in both. This isn’t noticeable in Rec 709’s smaller color gamut, but it matters quite a lot in a large color gamut. Every process for scaling a wide color gamut image to fit into a smaller color gamut utilizes desaturation, and it’s not possible to desaturate Y’CbCr footage to that extent without seeing unwanted hue shifts.
My recommendation: always use RGB 4:4:4 codecs or capture raw when shooting for HDR, and avoid Y’CbCr 4:2:2 codecs. If a codec doesn’t specify that it is “4:4:4” then it uses Y’CbCr encoding, and should be avoided”.
This is the consensus of industry professionals, including post production houses, who prefer to see RAW for HDR projects. For those wanting to future-proof their material or who might need to create a Dobly Vision master in the future:
“Dolby Laboratories recommends using certain types of source material for creating high quality Dolby Vision content. In general, the best source material for Dolby Vision best retains the native color gamut and original dynamic range of the content at the time of its origination.
Original camera footage
For mastering first run movies in Dolby Vision, the original camera raw files or original film scans are ideal.
- Film: Original Camera Negative (OCN)
- Digital: Camera RAW”
In our own experience, and from watching countless videos uploaded by others, RAW will give significantly better results and there’s no way we’d go back to shooting Log for HDR. Not to mention that the a7s III 4.2K ProRes RAW files contain nearly 25% more resolution, with no baked-in denoising, lens corrections, in-camera sharpening or other enhancements applied.
HDR tends to amplify existing noise in the image, particularly in shadow areas. De-noising in post with either Resolve’s own built-in denoising software or Neat Video will give better results.
Presumably, one is shooting HDR in order to obtain the very best image quality possible, which begins with using the highest quality format. Incidentally, ProRes RAW transcoded to ProRes 4444 and graded in Resolve will yield superior results to grading the original RAW footage in Final Cut.
“If you’re using a prosumer or entry level professional camera, taking a few preparatory steps to set up how you’ll actually be capturing the image can mean the difference between getting footage that can be used in HDR mastering, vs. footage that can’t.
- 16 bpc > 14 bpc > 12 bpc > 10 bpc > 8 bpc: 10 bpc should be your minimum spec.
- RAW > LOG > Linear > Gamma 2.4: avoid baking in your gamma at all costs!
- Camera Native / BT.2020 > DCI-P3 > Rec. 709 color primaries
- RAW > Compressed RAW > Intraframe compression (ProRes, DNxHR, AVC/HEVC Intra) > Interframe compressed (AVC/H.264, HEVC)”. – Samuel Bilodeau, Mystery Box
It should be mentioned here that traditional lift/gamma/gain wheels are unsuitable for grading HDR, just one reason why DaVinci Resolve, with its HDR Color Palette, is preferable to Final Cut Pro.
“It is also worth bearing in mind that the traditional lift, gamma, and gain operators are particularly unsuitable for acting on ST 2084 image data, where 0-1 represent zero to 10 000 cd/m2. Highlights, in particular, can swing uncontrollably into extreme values as a result of small changes. Modern grading systems offer alternate grading operators tailored to the needs of HDR grading.” – Nick Shaw